رامین جان بیا عزیز ببینم برای چه پاسخی داری برای این حرکت Nvidia که سازنده بازی را از هر نظر تحت فشار قرار داده در این بازی که با دستکاری کردن تو این بازی و یک سری تنظیمات بتواند حالا تقلبی یا امداد غیبی برسه از طرف جبرئیل برای Nvidia که بتونند تو بحث D3D12 که خراب کاری کردند یک جوری ماست مالیش کنند.
Nvidia دیده که نمی تونه Gameworks مسخره و اشغالش تو این بازی قالب کنه نتیجه دلخواه نگرفته داره اتیش می گیره
NVIDIA Was Putting Pressure On Us To Disable Certain Settings In The Benchmark
When Oxide’s Ashes of the Singularity benchmark tool was released, NVIDIA issued a statement claiming that it does not consider this particular benchmark to represent what DX12 can achieve on its hardware. However, it seems that a lot has been going on in the background. According to one of Oxide’s developer, NVIDIA was pressuring Oxide to remove certain settings in its benchmark.
As Oxide’s developer claimed, NVIDIA’s PR department put pressure on the team in order to disable certain settings in its Ashes of the Singularity benchmark. Oxide refused to do so, which basically led to NVIDIA’s statement regarding Ashes of the Singularity.
Oxide’s developer also revealed that NVIDIA’s Maxwell does not support natively Async Compute, and that NVIDIA asked Oxide to disable it for its graphics cards.



98Likes
LinkBack URL
About LinkBacks




پاسخ با نقل قول
